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Digital Tutors Rendering Impressive Architectural Interiors in 3ds Max and V-Ray
Duration 8h 14m |  Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 4.2 GB
Genre: Video training

Throughout this 3ds Max and V-Ray tutorial we’ll go through the complete modeling and rendering workflow for three architectural interior scenes.

You’ll learn how to light and render both day and night scenes, as well as create your own fast-rendering architectural materials. You’ll learn about the various modeling techniques essential to architectural workflows including: Working with CAD plans, modeling couches, chairs, tables, kitchens and you’ll even learn to create flowing curtains and bedding using cloth simulations.

By the end of this 3ds Max and V-Ray training, you’ll be able to work and think like an interior architect: Model and render any piece of furniture, and easily be able complete your work within very short deadlines.

01. Introduction and project overview
02. Essentials of proportion and perspective
03. Importance of interior lighting
04. Reading interior plans
05. Importing interior plans
06. Selecting views and adding draft cameras
07. Choosing where to spend your time
08. Remodeling the sliding door rail
09. Creating bump and reflection textures
10. Adding bump and reflection to materials
11. Building an inventory of furniture
12. Modeling the deck chair
13. Modeling the couch
14. Modeling the base of the couch
15. Modeling the seams on the couch
16. Modeling the coffee table and side cabinet
17. Modeling new furniture from existing pieces
18. Using cloth simulation to model a duvet
19. Editing fabric and using unwrap UVW
20. Generating the Louis Ghost chair
21. Finishing the chair form
22. Modeling the dining table and kitchen counter
23. Modeling the rear kitchen counter
24. Modeling the kitchen shelves and extractor
25. Modeling the kitchen tap and bar stools
26. Modeling a rug using V-Ray fur
27. Modeling a sculptural figure
28. Setting up our scene
29. Adjusting materials and lighting
30. Adjusting furniture materials
31. Improving furniture textures
32. Creating textures in V-Ray
33. Working with artificial lighting
34. Creating down lights in the kitchen
35. Creating glowing light objects
36. Final adjustments to the scene
37. Implementing twilight settings
38. Adding secondary lights
39. Modeling and lighting a ceiling cove light
40. Modeling a realistic curtain
41. Creating fabric textures
42. Lighting the pool
43. Refining lighting and floor texture
44. Texturing the couches and cushions
45. Final render settings in V-Ray
46. Moving our render to Photoshop
47. Advancing the final dining view
48. Expanding the final lounge view
49. Discussing our project