Have you ever wanted to better understand UVs, unwrapping, or texturing in CINEMA 4D? In this course, CINEMA 4D UV Mapping Fundamentals, you’ll learn how to take a 3D model and unwrap and texture it. Using a 3D model, you will explore Cinema 4D’s UV Mapping tools to work past obstacles presented due to messy modelling and Booleans. Next, you’ll utilize Photoshop in creating the textures. Finally, you’ll create a fully unwrapped and textured, cartoon style fishing boat model. When you’ve finished this course, you’ll have the skills needed to texture and unwrap 3D models in CINEMA 4D. Software Required: CINEMA 4D, Photoshop
Gumroad – Quick UV Mapping For Production by Chung Kan Duration: 1hr 20m | Video: h264, yuv420p, 1640×1024 30fps | Audio: aac, 44100 Hz, 2 ch | 2.1 GB
Genre: eLearning | Language: English
In this tutorial you will learn how to quickly create production ready UV mapping using both 3dsmax and zbrush. This workflow has reduced my UV creation time by 40% in a professional production environment.
A basic knowledge of 3dsmax and zbrush is preferred but this workflow can also be applied to other 3D modeling packages along with zbrush.
1 Video File
OBJ File Format of the Final Mesh
Duration: 1hr 20min video MP4 format with audio commentary in English.
Create and understand displacement techniques utilizing parallax and tessellation shaders in UE4
In this course we’ll be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments.
Once we understand the various methods used we will begin the creation process starting with the Height maps. we’ll cover the different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal.
After creating our height maps, we’ll cover in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. We’ll also walk through each node used in detail and cover ways we can set up an instanced material so that we can edit our displacement material real time in-engine.
Create your own iOS Jason fed mapping app in moments using WordPress as your back end CMS! jsonPlotter (WordPress Edition) is a super flexible iOS location plotting app that lets you plot, list and display any type of and/or combination of location based points (cafes, restaurants, cinemas, general points of interest etc.)
Spherical Mapping Corrector 1.6 Plugin for Photoshop | 5 MB
This filter produces texture map correction for spherical mapping. Spherical Mapping Corrector is an indispensable plugin for Adobe Photoshop that compensates for 3D spherical polar distortion by distorting a texture appropriately. When projecting a rectangular texture onto a sphere using traditional spherical mapping coordinates, distortion or pinching occurs at the poles where the texture must come to a point. Given the different topology of a plane and a sphere, it is impossible to avoid this, or any kind of distortion. However, by distorting the texture map using spherical mapping correction, it is possible to minimize and even compensate for the polar distortion.
Spherical Mapping Corrector does not provide any controls; it simply performs the required distortion using an interpolation method of your choice. It is meant primarily for rectangular textures but can work on an image of any dimension.
These examples show the results of a raw correction. However, one would tweak the height and crop it so as to avoid such a large discrepancy in scale at the poles.
Sub-Sampling: Applies pixel interpolation for smooth antialiasing. Options include nearest neighbor, bisquare, bicosine, bilinear and bicubic. Bicubic is the best but takes the longest to compute.
v1.0 – First release.
v1.1 – Now supports sub-sampling for high-quality renderings.
v1.1 – Recompiled with updated compiler.
v1.2 – Faster previews.
v1.3 – New GUI design.
v1.3 – Windows Vista Compatibility.
v1.4 – Preview no longer flickers on button / slider adjustment.
v1.4 – Ability to use up to 3 GB of RAM under 32bit Windows (2000, XP, Vista) and 4 GB of RAM under 64bit Windows (2000, XP, Vista).
v1.5 – 64 bit release.
v1.5 – 16 bits / channel color support.
v1.6 – Cleaned up help information.
This software is compatible with the following OS:
Windows 8 64 bit
Windows 8 Pro 64 bit
Windows 8 Enterprise 64 bit
Windows 7 Home Basic 64 bit
Windows 7 Home Premium 64 bit
Windows 7 Professional 64 bit
Windows 7 Enterprise 64 bit
Windows 7 Ultimate 64 bit
Windows Vista Home Premium 64 bit
Windows Vista Business 64 bit
Windows Vista Enterprise 64 bit
Windows Vista Ultimate 64 bit
Windows XP 64 bit
Windows XP Professional 64 bit
This software is compatible with the following hosts:
Any host capable of running Adobe Photoshop 64 bit compliant plugins
Adobe Photoshop (Version CS5 or higher, including CC) 64 bit
Adobe Photoshop Elements (Version 13 or higher, including CC) 64 bit
Adobe Illustrator (Version CS6 or higher, including CC) 64 bit
Computerinsel Photoline 64 (Version 16 or higher) 64 bit
CorelDRAW (Version X6 or higher) 64 bit
Corel Painter (Version 12.1 or higher) 64 bit
Corel Paint Shop Pro (Version X6 or higher) 64 bit
Corel Photo-Paint (Version X6 or higher) 64 bit
Paint.NET (with the PSFilterPdn plugin) 64 bit
Serif PhotoPlus (Version X6 or higher) 64 bit