Digital Tutors Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

Digital Tutors Creating an Optimized Architectural Visualization in 3ds Max and V-Ray
Duration 5h 48m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 2.71 GB
Genre: Video training

In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using

proxies and XRef scenes.
By the end you will be able to handle any scale ofarchitectural project and easily complete them within very short deadlines.

01. Introduction and project overview 01:13
02. Site texturing 10:09
03. Creating the site reflection texture 11:08
04. Importing images into AutoCAD 07:06
05. Drafting contours and buildings in AutoCAD 09:08
06. Importing AutoCAD files to 3ds Max 07:16
07. Terrain creation 12:10
08. Terrain mesh division and site textures 09:02
09. Greeble city creation 04:57
10. Extracting textures for the facade of the city 08:17
11. Texturing the city model 07:03
12. Preparing Architectural AutoCAD plans 08:03
13. Importing AutoCAD plans into 3ds Max 07:32
14. Updating linked plans 04:32
15. Modeling organic outlines using splines 13:18
16. Extruding splines 07:04
17. Modeling the tower facades 11:06
18. Modeling slabs and balustrades 11:07
19. Creating more slabs, balustrades, and columns 08:48
20. Modeling columns and lift cores 04:19
21. Organic modeling of the stadium support 11:37
22. Modeling the stadium seating 10:53
23. Editing the seating model 08:07
24. Editing the tower and seating connection 06:00
25. Organic modeling of the stadium shell 10:48
26. Editing the top roof slab 10:37
27. Modifying floor slabs and adding stadium details 12:21
28. Editing ground terrain for grass and plants 11:05
29. Creating proxy and billboard plants 09:07
30. Scattering plants and importing proxies into the model 10:49
31. Modeling pavilions using nurms 09:54
32. Texturing the glass facade 10:59
33. Texturing the building interiors 11:19
34. Texturing the balustrades 08:26
35. Summing up the texturing 09:19
36. Render settings for draft views 13:06
37. Getting the final image 11:47
38. Photoshop workflow and conclusion 09:27

Viscorbel Vray Interior Lighting

Viscorbel Vray Interior Lighting
Tutorial | max | hdri | 3D Scenes | 2.92 GB

In this premium tutorial (3+ hours) you will learn various techniques for interior lighting with Vray

VisCorbel Creating V-Ray Materials Vol 1

VisCorbel Creating V-Ray Materials Vol 1
MP4 | Video: h264, yuv420p, 1280×720, 15.00 fps(r) (eng)| 3.79 GB
Genre: Video Training

This 8 and a half hour video will show you how I approach material creation in V-Ray. It’s fully narrated and I try to explain everything I’m doing.

I’ll show you how to create more than 70 materials, which can be further modified to make countless variations. The techniques I’m using can be mixed and matched, or used to create completely different materials. This video will show you some tricks you can apply to your own work in more than one way.

Here is a quick outline of what you’ll see

Making seamless textures in Photoshop

Creating bump/reflection maps (including hand-painting a custom wrinkle bump map)

Creating custom dirtmaps

Creating all the materials from scratch

Creating advanced materials with VRayBlendMtl

Creating custom parquet/tile patterns in 3Ds MAX and Photoshop

All the completed materials and textures are also included, you are free to use them as you like.

VisCorbel Creating V-Ray materials Vol 2

VisCorbel Creating V-Ray materials Vol 2
MP4 | Video: h264, yuv420p, 1280×720, 15.00 fps(r) (eng) | 2.0 GB
Genre: Video training

Since my first video was dedicated to interior related materials, this time I’m focusing on exteriors.

You will learn how to create exterior materials like:
– Road
– wet road
– pavement
– stone
– brick
– corrugated metal
– rusty metal
– tree bark / leaves / needles
– weathered planks
– curb
– concrete
– wire mesh / extended metal
– grass (displaced and geometric)
– swimming pool (water and tiles)

Using the techniques shown in this video you can create countless variations of these materials to suit your projects!

This time I’m also showing how to render out UVW templates and paint custom maps for those special objects where simple tileable materials will not work.

Displacement map creation from photos and from 3D geometry is also included.If you are using older than 2013 version of 3ds max, some of the test scenes and material library might not open. I’m working on remaking them in an older version.

I’m using 3Ds max 2013 for this video, but the same methods work for earlier versions as well.

Some of the included test scenes require Forest Pack plugin.

VisCorbel Creating V-Ray Materials Vol 3

VisCorbel Creating V-Ray Materials Vol 3
MP4 | Video: h264, yuv420p, 1280×720, 15.00 fps(r) (eng) | 1.1 GB

If you think you are ready for some advanced VRay material tricks and techniques, this video tutorial is for you!

VRay has amazing capacity for creating very complex materials. You just have to learn to think outside the box.
I will show you how to use:
VRayBlendMtl, Anisotropy Maps, Faloff Maps, Mix Maps and VRayCarPaintMtl for some very unique looking materials. This is NOT for beginners, but it can open your eyes for some advanced methods you can use in your work.

Learn how to create:
Pearl, white
Pearl, black
CD surface
2 layer crackled glass
3 layer crackled glass with gold flakes
Quick and easy ground cover – Dirt, Gravel, Snow
Anisotropic pan
Rough sanded (brushed) metal
Peach with fuzz
Smudged glass
Dirty window
Chameleon Paint
3ds max 2010+, V-Ray 1.5+ required to open the project files.
This training has an Audio Track.