Captivate is Adobe’s latest edition to its powerful eLearning authoring tool. Captivate makes it easy to create responsive eLearning content and software simulations. In this course, we will cover everything you need to know to get started with Captivate 2019 and along the way, we will be building a fully-featured sample course that you can use to demo your Captivate skills.
Adobe Captivate allows you to design and develop interactive eLearning courses. In this course, you will learn how to get started with Adobe Captivate and how to develop creative complex interactions.
Comments Off on Pluralsight – Creating AR Visualizations with Mesh Targeting in Unity
Duration 1h 16m Project Files Included MP4
Title: Pluralsight – Creating AR Visualizations with Mesh Targeting in Unity
How do you utilize your existing physical and digital models as targets for an augmented reality experience? In this course, Creating AR Visualizations with Mesh Targeting in Unity, you will gain the ability to overlay digital data over physical models using augmented reality. First, you will learn how to prepare the digital data and models. Next, you will discover how to scan a physical model and turn it into a target for your augmented reality application. Finally, you will explore how to create digital overlays from your existing content to project over the physical world. When you are finished with this course, you will have the skills and knowledge of scanned and mesh targets needed to create an augmented reality experience that is activated by real objects.
Comments Off on Luxion KeyShot 9 Plugin for NX V1.3 Win
Luxion KeyShot 9 Plugin for NX V1.3 Win
Title: Luxion KeyShot 9 Plugin for NX V1.3 Win
KeyShot Plugin Menu
To render your NX scene in KeyShot, simply hit the Render command in the KeyShot 9 tab. The 3D data will be transferred from NX to KeyShot.
Click the KeyShot button while both your NX session and the existing KeyShot scene is open to update any changes on your model. Pausing your KeyShot scene will disable the ability to update your scene while working in NX.
Update with manual selection
If automatic updating fails or if you only want a certain part updated, use “Update with Manual Selection” to push over individual parts. When the dialog pops up, select which parts you want transferred by clicking them in the list, or by selecting them in the main view.
You may also chose a new value for tessellation quality if you want finer control of the quality of your individual parts.
Comments Off on Gumroad – The Art Of Effective Rigging In Blender
Duration 10h 56m Project Files Included MP4
Title: Gumroad – The Art Of Effective Rigging In Blender
Rigging plays a very important role in both the gaming and film industry. A bad rig can make production a real nightmare while a good rig can save you a lot of time and allow you to achieve more with your characters and models. Unfortunately this is often bypassed as most 3D artists are quickly discouraged or intimidated by rigging. This course is designed to help you overcome this barrier and take your rigging skills to the next level.
Content description :
Chapter 1 : Covers the foundation of rigging from its very definition to its application in short, comprehensive videos.
Chapter 2 : We will rig our first character, creating a very basic mechanism to learn the fundamentals of rigging. Including driver creation and custom properties.
Chapter 3 : We’ll take our character to the next level by creating a much more complex mechanism from scratch, building on the previously aquired knowledge and pushing it further. Including switchable FK/IK chains, complex foot roll mechanism, rubber limbs, custom shapes, bone groups…etc
Chapter 4 : Covers the different techniques used for facial rigging, whether it’s pure bone based or incorporates shapekeys.
Chapter 5 : We will rig the Crimson Ronin character entirely (including accessories), including all chapter 3 mechanisms and additional facial rig technics.
Chapter 6 : This chapter covers some of the mechanisms that weren’t covered in previous chapters such as an advanced tail rig, tongue rig, bbones and additional modifiers.
Comments Off on Gumroad – Character Design for Production by Andrew Domachowski
Duration 4h MP4
Title: Gumroad – Character Design for Production by Andrew Domachowski
Hey everyone, here is a tutorial on character design for production.
I’ll be using one of my characters, Big Bad Bitch from my personal IP, G-Kick Geronimo and taking you through my method of taking a character to finish.
Includes a 4 hour long video where I’ll be discussing my process through reference gathering, initial sketches, posing and design to final render. I’ll be showing you some tips and tricks that I use on the daily to flesh out my characters!