NewTek LightWave 2015 Win x64 UPDATED
400 polygon limit gone;
No more Discovery Mode;
Hub synchro enabled
LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.
Major Studios and Post-Production Houses spend years assembling their custom pipelines, often at great expense and requiring large numbers of technical staff to maintain. Those complex pipelines are perfect for companies with hundreds of employees, but can be overkill for the majority of studios around the world with 40 employees or less.
LightWave fits seamlessly into large multi-software pipelines – with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. Unlike other software packages, LightWave offers artists and studios a complete end-to-end solution right out of the box. Robust polygonal and subdivision surface modeling, unique. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems. A production proven, award-winning Global Illumination render engine – built in. You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands.
LightWave has been the choice of countless studios and artists for over 20 years. Chances are LightWave was used to create many of your favorite films, television programs, and games. Download the LightWave 3D trial today and see why so many artists depend on LightWave to get their work done, on time, on budget, and with amazing render quality – it’s all in the box!
UPDATE LIGHTWAVE 2015 UPDATE 2 DECEMBER 23
Layout crashes loading a ‘cyHair’ format wig
FBX importing “Target Cameras” have incorrect rotation values.
Hub crash if custom background GUI image used.
Cut Tool crash in Modeler using Edges
FiberFX no longer works with bullet guides
FiberFX Strand Tool workflow issue making “Fixed Tips” during styling
FiberFX crashing when using Bullet
FiberFX related crash when clearing an object with FiberFX applied, and then creating a new object
FiberFX crash due to mixed meshes
FiberFX motion vector data is broken
Clicking “Edit” in FiberFX crashes – MAC ONLY
Changing FiberFX shadow-type while VPR on crashes
“Polygonize Mixed” command in FiberFX doesn’t work.
Option of ‘Render Outside Camera’ not working for VPR
VPR not showing proper shadow density when using transparency
VPR does not update in real-time when changing basic color attributes
VPR crash when ‘Shift-clicking’ to get surface with 2 point polygons
Fixed a bug in morph surfaces in VPR that could cause a crash due to uninitialized pointers.
crash if executing shader Lscript UI while VPR evaluates same shader
Unseen by Camera items render when PRMBlur is on.
Motion Blur rendering hidden objects
motion vectors not working for MDD’s
2015 does not save proper motion vector data to EXR file format
Edge Thickness changes when Stereo is on.
LW2015 GI render crash with 2 or more bounces.
Crash when trying to make fractured geometry a “Parts Body” in Bullet.
Node Editor Node thumbnails and Image node thumbnail broken
Nodal export/import dialogs have a localized file type field
Bilinear re-sample buffer size issue in SDK.
ClipMap surface not accessible with Lscript
“GlobalStore” function is broken on Mac OS systems (Layout)
Save Dialog does not set mesh flags to ‘Saved’
Restore build number to the 2015 About box
Docs don’t launch with F1
Crash using the nVidia “3D Pro Plug-in”