Category: Tutorials

Drupalize.me – PhpStorm IDE

 

 

Drupalize.me – PhpStorm IDE
English | Size: 733.40 MB
Category: Tutorial

This series is about the PhpStorm IDE, showing you how to use an IDE for editing and debugging, along with some Drupal-specific tips. These tutorials are recorded by JetBrains, the creators of PhpStorm.

Please note that this series covers PhpStorm versions 6 and 7 only.
HDCC
Introduction to the IDE Concept
Free
1m23s // Module Development
HDCC
Introduction to the PhpStorm Interface
Free
2m12s // Module Development
HDCC

Basic Concepts of the PhpStorm IDE
Free
2m43s // Module Development
HDCC
Basic PhpStorm Editor Actions and Navigation
Free
2m42s // Module Development
HDCC
Advanced PhpStorm Editor Actions
Free
3m59s // Module Development
HDCC
Creating a Project in PhpStorm
Free
8m39s // Module Development
HDCC
Generating Code in PhpStorm
Free
3m14s // Module Development
HDCC
PHP Namespaces Support in PhpStorm
Free
2m7s // Module Development, Drupal 8
HDCC
PSR-0 and PSR-4 Support in PhpStorm 8
Free
4m39s // Module Development, Drupal 8
HDCC
Composer Support in PhpStorm
Free
4m39s // Module Development, Drupal 8
HDCC
Debugging in PhpStorm
Free
6m3s // Module Development
HDCC
Zero-configuration Debugging in PhpStorm
Free
2m38s // Module Development
HDCC
javascript Debugging in PhpStorm
Free
3m38s // Module Development
HDCC
PHP Applications Profiling in PhpStorm
Free
2m58s // Module Development
HDCC
Vagrant Support in PhpStorm
Free
5m30s // Module Development
HDCC
Built-in REST Client in PhpStorm
Free
2m21s // Module Development
HDCC
PhpStorm Plugins
Free
2m58s // Module Development
HDCC
Drupal Development Using PhpStorm 7
Free
4m54s // Module Development, Drupal 7, Drupal 8

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Geometry An Interactive Journey to Mastery

 

 

Geometry: An Interactive Journey to Mastery
36xWEBRip | English | WMV + PDF Guide | 640 x 360 | WMV3 ~2000 kbps | 29.970 fps
WMA | 128 kbps | 44.1 KHz | 2 channels | 18:18:39 | 13.5 GB

Like other math fields, geometry teaches us how to think. It leads students to uncover new truths based on already established ideas and facts. It requires us to test and examine the conclusions of others. It teaches us to lay out our thinking clearly, describing each step so that others can follow along and verify our results.

This systematic way of thinking is essential in many fields. Drawing conclusions from experimental data is the basis of scientific discovery. Our justice system depends on compelling evidence to render a verdict in a court of law. And we use logical reasoning in everyday conversations to win friends over to our point of view.

In fact, the great Greek scholar Euclid demonstrated just how much you can do with logic. He worked out that basically all of geometry stands on just 10 core principles. You can build the rest using straightforward, logical reasoning.

In short, geometry is among the great intellectual feats of humankind. However, geometry goes far beyond being just an intellectual exercise. Its real-world applications extend to navigation, architecture, engineering, physics, technology, and even art.

Botanists use the geometry of triangles to estimate the heights of trees.
Astronomers use an understanding of ellipses to describe the orbits of planets.
Quantum physicists use the mathematics of rotation to explain aspects of subatomic physics.
Architects use principles of symmetry to develop aesthetically pleasing buildings.
Engineers use the properties of parabolas to design headlights and satellite dishes.
With its powerful blend of intellectual accomplishment and practical application, it’s no wonder that most schools consider geometry a core subject. Yet as award-winning Professor James Tanton of The Mathematical Association of America shows in Geometry: An Interactive Journey to Mastery, geometry can be an exciting adventure at any age. Those who will benefit from his 36 clear and accessible lectures include

high school students currently enrolled in a geometry class;
their parents, who seek an outstanding private tutor for their students;
home-schooled students and others wishing to study high school geometry on their own;
collegestudents who are struggling with math requirements and who need to strengthen their grasp of this fundamental subject; and
anyone curious about the intellectual challenge of logic and reasoning that underlies mathematics, the sciences, and our technological world.

Professor Tanton’s excellent teaching style makes the course ideal for those students who have ever believed they’re “not good at math” or have had challenges understanding geometry in the past.

A Different Way to Learn Geometry

Even students who have done well in other math courses such as algebra can sometimes find geometry a challenge. More so than algebra and other equation-based math, geometry places particularly strong focus on making logical inferences from facts and building a story of reasoning. Plus, geometry involves a more visual approach-working with shapes and patterns from the real world.

Many geometry courses begin by teaching the results of geometric thinking-by listing a set of beginning rules first. But how can one build the foundations of a house without first having a sense of what the house should be? Professor Tanton encourages students to start by playing with ideas of the mind (and acts of the hand!) to develop a feel for geometric rules and a context for those rules.

In Geometry: An Interactive Journey to Mastery, Professor Tanton guides students as they build an understanding of geometry from the ground up. With this approach, the instruction focuses on the intellectual play of the subject and its beauty as much as its utility and function. Students begin with elementary building blocks like points, lines, and angles and observe how those basic units interact.

From a clear understanding of the fundamental principles, students use logical reasoning to expand their understanding of geometry. Like building a house brick by brick, each new discovery stands upon the others-without any sudden or confusing jumps.

Lectures:

1 Geometry-Ancient Ropes and Modern Phones
2 Beginnings-Jargon and Undefined Terms
3 Angles and Pencil-Turning Mysteries
4 Understanding Polygons
5 The Pythagorean Theorem
6Distance, Midpoints, and Folding Ties
7 The Nature of Parallelism
8 Proofs and Proof Writing
9 Similarity and Congruence
10 Practical Applications of Similarity
11 Making Use of Linear Equations
12 Equidistance-A Focus on Distance
13 A Return to Parallelism
14 Exploring Special Quadrilaterals
15 The Classification of Triangles
16 “Circle-ometry”-On Circular Motion
17 Trigonometry through Right Triangles
18 What Is the Sine of 1°?
19 The Geometry of a Circle
20 The Equation of a Circle
21 Understanding Area
22 Explorations with Pi
23 Three-Dimensional Geometry-Solids
24 Introduction to Scale
25 Playing with Geometric Probability
26 Exploring Geometric Constructions
27 The Reflection Principle
28 Tilings, Platonic Solids, and Theorems
29 Folding and Conics
30 The Mathematics of Symmetry
31 The Mathematics of Fractals
32 Dido’s Problem
33 The Geometry of Braids-Curious Applications
34 The Geometry of Figurate Numbers
35 Complex Numbers in Geometry
36 Bending the Axioms-New Geometries

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Introduction to iOS Development with Xamarin and C#

 

 

Introduction to iOS Development with Xamarin and C#
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | 237 MB
Genre: eLearning | Language: English

Xamarin is white hot in the mobile world because it allows you to build cross-platform mobile apps using tools and languages with which you’re already familiar. In this first in a series of videos on Xamarin.iOS, Xamarin guru Mark Smith provides a working introduction to the world of iOS without Objective-C!

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Learn How To Play Chess From Scratch

 

 

Learn How To Play Chess From Scratch
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 21 | 109 MB
Genre: eLearning | Language: English
Learn how to play chess in 1 hour! Learn how to move, capture and checkmate!

This course will teach you how to play chess! I start from the very beginning.

I explain how to move and capture with your pieces and pawns in all details. I also tell you about special moves and rules in chess. I teach you the simplest ways to checkmate: how to checkmate with 2 rooks, with the only queen and with the only rook.

And in the last lecture I explain you how to play the openning, what principles you should take into account, so you may apply them in your own games and make your pieces interact!

This course is designed for people, who want to learn how to play chess, but don’t know the rules. If you know the rules, but feel yourself unconfident when playing chess, because there was something unclear for you, you may also pass this course.

I believe after you pass this course, you will be able to play a chess game and finish by a checkmate. I also prepared quizzes for you, so you can check yourself!

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Scala for the Impatient Video – Safari Books

 

 

Scala for the Impatient s by Cay S. Horstmann
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 7.09 GB
Genre: eLearning | Language: English

Scala is a modern programming language for the Java Virtual Machine (JVM) and combines the best features of object-oriented and functional programming. Scala has quickly risen in popularity because it allows developers to write programs more concisely than in Java, as well as to leverage the full power of concurrency. Since Scala runs on the JVM, it can access any Java library and is interoperable with Java frameworks.

Scala for the Impatient LiveLessons begins by covering the basics you need to know when learning a new programming language: values and types, branches and loops, functions, and data structures for collecting elements. The course then turns to the object-oriented features of Scala in lessons 4 and 5. At this point, you are ready to put Scala to work as a better Java. But to go beyond that point, the final two lessons teach you how to take advantage of the functional part of Scala. When you have completed this course, you will know enough Scala to effectively use Scala frameworks such as Play or Apache Spark.

Throughout the course, lab exercises are included in the lessons for hands-on practice. Learning a programming language is not a spectator sport. You will only learn by doing. For each lab, Cay introduces the exercise and then it is your turn to practice. Its recommended that you pause the video, bring up your development environment, and get to work! When you are done, compare your solution against the solution presented in the video.