Title: SolidAngle Cinema 4D to Arnold v1.7.1 for Cinema 4D R16 to R18 Win/Mac
SolidAngle Cinema 4D to Arnold v1.7.1 for Cinema 4D R16 to R18 Win/Mac
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Title: V-Ray 3.40.05 For Maya 2016
V-Ray 3.40.05 For Maya 2016
New in V-Ray 3.4 for Maya:
V-Ray 3.4 for Maya Denoiser
New V-Ray Denoiser
Removes noise automatically, cutting your render times by up to 50% with GPU acceleration. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post. Denoising can be used progressively while rendering or after rendering, with support for animation and enhanced blending between frames with the standalone denoiser tool.
Works with Maya 2017
V-Ray 3.4 now supports the new render layers and motion graphics tools in Maya 2017.
GPU rendering improvements
Procedural textures supported by V-Ray RT GPU can now be used as bump maps.
Control the color of atmospheric haze.
Faster Global Illumination
V-Ray Light Cache calculations are up to 15% faster.
New support for VRayMultiSubtex.
V-Ray RT improvements
Update render regions on the fly – without restarting the render.